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AOptionsState Member List

This is the complete list of members for AOptionsState, including all inherited members.

ABYardMenuState()ABYardMenuState
Activate()AGameState
AGameState()AGameState
AOptionsState()AOptionsState
BaseClass typedefAOptionsState
CreateTObject()AOptionsStatestatic
CreateTObjectInPlace(void *a_pPtr)AOptionsStatestatic
Deactivate()AGameState
DeinitialiseClass()AOptionsStatestatic
Destroy()AGameState
Destroy(TBOOL a_bDeactivate)AGameState
ExecuteForAllChildStates(t_ExecuteForChildCb< RetT, Args... > a_fnCallback, TUINT32 a_uiOffset, Args... args)AGameStateinline
ExecuteForOneChildState(t_ExecuteForChildCb< TBOOL, Args... > a_fnCallback, TUINT32 a_uiOffset, Args... args)AGameStateinline
GetClass() overrideAOptionsStatevirtual
GetClassStatic()AOptionsStateinlinestatic
GetFOV()AGameStatevirtual
GetOverlay() constAGameStateinline
GetSound()AGameStatevirtual
InitialiseClass()AOptionsStatestatic
m_bFocusedElementBloatedABYardMenuStateprotected
m_bHasRectangle2ABYardMenuStateprotected
m_bIgnoreInputsABYardMenuStateprotected
m_bIsActivatedAGameStateprotected
m_bWasInsertedAGameStateprotected
m_ChildStatesAGameStateprotected
m_eMenuStateABYardMenuStateprotected
m_eOverlayColorIndexAGameStateprotected
m_fFOVAGameStateprotected
m_fMenuOpacityABYardMenuStateprotected
m_fOscillatorOffsetABYardMenuStateprotected
m_fTotalTimeABYardMenuStateprotected
m_GUIElementAGameStateprotected
m_HUDParamsAGameStateprotected
m_oDialogABYardMenuStateprotected
m_oDialogTitleABYardMenuStateprotected
m_oDialogTitleBackgroundABYardMenuStateprotected
m_oMenuABYardMenuStateprotected
m_oRectangle2ABYardMenuStateprotected
m_oRootElementABYardMenuStateprotected
m_pButtonRotationsABYardMenuStateprotected
m_pInputMapAGameStateprotected
m_pOwnerStateAGameStateprotected
MENUSTATE enum nameABYardMenuState
MENUSTATE_DIALOG_APPEAR enum valueABYardMenuState
MENUSTATE_DIALOG_DISAPPEAR enum valueABYardMenuState
MENUSTATE_MENU_APPEAR enum valueABYardMenuState
MENUSTATE_MENU_DISAPPEAR enum valueABYardMenuState
MENUSTATE_MENU_VISIBLE enum valueABYardMenuState
MENUSTATE_NOTHING enum valueABYardMenuState
ms_fAnimationTimeABYardMenuStateinlineprotectedstatic
ms_oClassAOptionsStatestatic
ms_vecActivatedButtonShadowABYardMenuStateinlineprotectedstatic
ms_vecActivatedButtonTranslationABYardMenuStateinlineprotectedstatic
OnActivate() overrideAOptionsStatevirtual
OnButtonActivated(AGUI2Button *a_pButton)ABYardMenuStateprotected
OnDeactivate() overrideABYardMenuStatevirtual
OnInsertion() overrideAOptionsStatevirtual
OnMenuClose() overrideAOptionsStatevirtual
OnMenuItemActivated(AGUI2MenuItem &a_rMenuItem) overrideAOptionsStatevirtual
OnMenuItemFocused(AGUI2MenuItem &a_rOldFocus, AGUI2MenuItem &a_rNewFocus)ABYardMenuStatevirtual
OnMenuOpen()ABYardMenuStatevirtual
OnRemoval() overrideAOptionsStatevirtual
OnResume(AGameState *a_pPreviousState)AGameStatevirtual
OnStarted()AGameStatevirtual
OnSuspend()AGameStatevirtual
OnUpdate(TFLOAT a_fDeltaTime) overrideAOptionsStatevirtual
OPTIONSBUTTON enum nameAOptionsState
OPTIONSBUTTON_AUDIO enum valueAOptionsState
OPTIONSBUTTON_CONTROLS enum valueAOptionsState
OPTIONSBUTTON_NUMOF enum valueAOptionsState
OPTIONSBUTTON_TEXTSAOptionsStateinlinestatic
OVERLAY typedefAGameState
OVERLAY_ enum nameAGameState
OVERLAY_1 enum valueAGameState
OVERLAY_2 enum valueAGameState
OVERLAY_3 enum valueAGameState
OVERLAY_NUMOF enum valueAGameState
PARENTCLASSAOptionsStatestatic
ProcessCommand(AInputCommand a_eInputCommand, const Toshi::TInputInterface::InputEvent *a_pInputEvent, TBOOL &a_rStopEvents) overrideAOptionsStatevirtual
ProcessInput(const Toshi::TInputInterface::InputEvent *a_pInputEvent) overrideABYardMenuStatevirtual
Remove()AGameState
SendInputCommands(const Toshi::TInputInterface::InputEvent *a_pEvent)AGameState
SetInputMap(const Toshi::TPString8 &a_MapName)AGameState
SetOverlay(OVERLAY a_eOverlay)AGameStateinline
Suspend()AGameState
t_ExecuteForChildCb typedefAGameState
ThisClass typedefAOptionsState
Unknown1(void *a_pUnk1, void *a_pUnk2)AGameStatevirtual
Unknown10()AGameStatevirtual
Unknown11(void *a_pUnk1, void *a_pUnk2)AGameStatevirtual
Unknown12(void *a_pUnk1, void *a_pUnk2)AGameStatevirtual
Unknown2(void *a_pUnk1)AGameStatevirtual
Unknown3(void *a_pUnk1)AGameStatevirtual
Unknown4(void *a_pUnk1)AGameStatevirtual
Unknown5()AGameStatevirtual
Unknown6()AGameStatevirtual
Unknown7()AGameStatevirtual
Unknown8()AGameStatevirtual
~ABYardMenuState()ABYardMenuState
~AGameState()AGameState
~AOptionsState()AOptionsState