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AGameStateController Member List

This is the complete list of members for AGameStateController, including all inherited members.

AGameStateController()AGameStateController
BaseClass typedefAGameStateController
CreateTObject()AGameStateControllerstatic
CreateTObjectInPlace(void *a_pPtr)AGameStateControllerstatic
DeinitialiseClass()AGameStateControllerstatic
GetClass() overrideAGameStateControllervirtual
GetClassStatic()AGameStateControllerinlinestatic
GetCurrentState()AGameStateControllerinline
GetOverlayParams(AGameState::OVERLAY a_eOverlay)AGameStateController
InitialiseClass()AGameStateControllerstatic
IsCurrentState(Toshi::TClass *a_pClass)AGameStateControllerinline
ms_oClassAGameStateControllerstatic
OnCreate() overrideAGameStateControllervirtual
OnDestroy() overrideAGameStateControllervirtual
OnUpdate(TFLOAT a_fDeltaTime) overrideAGameStateControllervirtual
PARENTCLASSAGameStateControllerstatic
PopCurrentGameState()AGameStateController
PopState(AGameState *a_pGameState)AGameStateController
ProcessInput(const Toshi::TInputInterface::InputEvent *a_pEvent)AGameStateController
PushState(AGameState *a_pGameState)AGameStateController
ReplaceState(AGameState *a_pGameState)AGameStateController
ResetStack()AGameStateController
SetFlags(TUINT16 a_eFlags)AGameStateController
SetOverlayParams(AGameState::OVERLAY a_eOverlay, const OverlayData &a_rcParams)AGameStateController
ThisClass typedefAGameStateController
UpdateScreenOverlay()AGameStateController
~AGameStateController()AGameStateController