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AFrontEndMainMenuState2 Member List

This is the complete list of members for AFrontEndMainMenuState2, including all inherited members.

ABYardMenuState()ABYardMenuState
Activate()AGameState
AFrontEndMainMenuState2(AWindmillHelper *a_pWindmillHelper=nullptr, TBOOL a_bFlag=false)AFrontEndMainMenuState2
AGameState()AGameState
BaseClass typedefAFrontEndMainMenuState2
CreateTObject()AFrontEndMainMenuState2static
CreateTObjectInPlace(void *a_pPtr)AFrontEndMainMenuState2static
Deactivate()AGameState
DeinitialiseClass()AFrontEndMainMenuState2static
Destroy()AGameState
Destroy(TBOOL a_bDeactivate)AGameState
ExecuteForAllChildStates(t_ExecuteForChildCb< RetT, Args... > a_fnCallback, TUINT32 a_uiOffset, Args... args)AGameStateinline
ExecuteForOneChildState(t_ExecuteForChildCb< TBOOL, Args... > a_fnCallback, TUINT32 a_uiOffset, Args... args)AGameStateinline
FRONTENDBUTTON enum nameAFrontEndMainMenuState2
FRONTENDBUTTON_ANTICS enum valueAFrontEndMainMenuState2
FRONTENDBUTTON_BONUSES enum valueAFrontEndMainMenuState2
FRONTENDBUTTON_LOADGAME enum valueAFrontEndMainMenuState2
FRONTENDBUTTON_NEWGAME enum valueAFrontEndMainMenuState2
FRONTENDBUTTON_NUMOF enum valueAFrontEndMainMenuState2
FRONTENDBUTTON_OPTIONS enum valueAFrontEndMainMenuState2
FRONTENDBUTTON_QUIT enum valueAFrontEndMainMenuState2
FRONTENDBUTTON_TEXTSAFrontEndMainMenuState2inlinestatic
GetClass() overrideAFrontEndMainMenuState2virtual
GetClassStatic()AFrontEndMainMenuState2inlinestatic
GetFOV()AGameStatevirtual
GetOverlay() constAGameStateinline
GetSound()AGameStatevirtual
InitialiseClass()AFrontEndMainMenuState2static
m_bFocusedElementBloatedABYardMenuStateprotected
m_bHasRectangle2ABYardMenuStateprotected
m_bIgnoreInputsABYardMenuStateprotected
m_bIsActivatedAGameStateprotected
m_bWasInsertedAGameStateprotected
m_ChildStatesAGameStateprotected
m_eMenuStateABYardMenuStateprotected
m_eOverlayColorIndexAGameStateprotected
m_fFOVAGameStateprotected
m_fMenuOpacityABYardMenuStateprotected
m_fOscillatorOffsetABYardMenuStateprotected
m_fTotalTimeABYardMenuStateprotected
m_GUIElementAGameStateprotected
m_HUDParamsAGameStateprotected
m_oDialogABYardMenuStateprotected
m_oDialogTitleABYardMenuStateprotected
m_oDialogTitleBackgroundABYardMenuStateprotected
m_oMenuABYardMenuStateprotected
m_oRectangle2ABYardMenuStateprotected
m_oRootElementABYardMenuStateprotected
m_pButtonRotationsABYardMenuStateprotected
m_pInputMapAGameStateprotected
m_pOwnerStateAGameStateprotected
MENUSTATE enum nameABYardMenuState
MENUSTATE_DIALOG_APPEAR enum valueABYardMenuState
MENUSTATE_DIALOG_DISAPPEAR enum valueABYardMenuState
MENUSTATE_MENU_APPEAR enum valueABYardMenuState
MENUSTATE_MENU_DISAPPEAR enum valueABYardMenuState
MENUSTATE_MENU_VISIBLE enum valueABYardMenuState
MENUSTATE_NOTHING enum valueABYardMenuState
ms_bIsInsertedAFrontEndMainMenuState2inlinestatic
ms_fAnimationTimeABYardMenuStateinlineprotectedstatic
ms_fFocusedButtonAnimSpeedAFrontEndMainMenuState2inlinestatic
ms_fFocusedButtonMaxOffsetAFrontEndMainMenuState2inlinestatic
ms_fFocusedButtonMaxScaleAFrontEndMainMenuState2inlinestatic
ms_fFocusedButtonTextMaxScaleAFrontEndMainMenuState2inlinestatic
ms_fPlayIntroAFKTimeAFrontEndMainMenuState2inlinestatic
ms_oClassAFrontEndMainMenuState2static
ms_vecActivatedButtonShadowABYardMenuStateinlineprotectedstatic
ms_vecActivatedButtonTranslationABYardMenuStateinlineprotectedstatic
OnActivate() overrideAFrontEndMainMenuState2virtual
OnButtonActivated(AGUI2Button *a_pButton)ABYardMenuStateprotected
OnDeactivate() overrideAFrontEndMainMenuState2virtual
OnInsertion() overrideAFrontEndMainMenuState2virtual
OnMenuClose() overrideAFrontEndMainMenuState2virtual
OnMenuItemActivated(AGUI2MenuItem &a_rMenuItem) overrideAFrontEndMainMenuState2virtual
OnMenuItemFocused(AGUI2MenuItem &a_rOldFocus, AGUI2MenuItem &a_rNewFocus)ABYardMenuStatevirtual
OnMenuOpen()ABYardMenuStatevirtual
OnRemoval() overrideAFrontEndMainMenuState2virtual
OnResume(AGameState *a_pPreviousState)AGameStatevirtual
OnStarted()AGameStatevirtual
OnSuspend()AGameStatevirtual
OnUpdate(TFLOAT a_fDeltaTime) overrideAFrontEndMainMenuState2virtual
OVERLAY typedefAGameState
OVERLAY_ enum nameAGameState
OVERLAY_1 enum valueAGameState
OVERLAY_2 enum valueAGameState
OVERLAY_3 enum valueAGameState
OVERLAY_NUMOF enum valueAGameState
PARENTCLASSAFrontEndMainMenuState2static
ProcessCommand(AInputCommand a_eInputCommand, const Toshi::TInputInterface::InputEvent *a_pInputEvent, TBOOL &a_rStopEvents) overrideAFrontEndMainMenuState2virtual
ProcessInput(const Toshi::TInputInterface::InputEvent *a_pInputEvent) overrideAFrontEndMainMenuState2virtual
Remove()AGameState
SendInputCommands(const Toshi::TInputInterface::InputEvent *a_pEvent)AGameState
SetInputMap(const Toshi::TPString8 &a_MapName)AGameState
SetOverlay(OVERLAY a_eOverlay)AGameStateinline
SetupCamera()AFrontEndMainMenuState2static
StartIntroVideo()AFrontEndMainMenuState2
Suspend()AGameState
t_ExecuteForChildCb typedefAGameState
ThisClass typedefAFrontEndMainMenuState2
Unknown1(void *a_pUnk1, void *a_pUnk2)AGameStatevirtual
Unknown10()AGameStatevirtual
Unknown11(void *a_pUnk1, void *a_pUnk2)AGameStatevirtual
Unknown12(void *a_pUnk1, void *a_pUnk2)AGameStatevirtual
Unknown2(void *a_pUnk1)AGameStatevirtual
Unknown3(void *a_pUnk1)AGameStatevirtual
Unknown4(void *a_pUnk1)AGameStatevirtual
Unknown5()AGameStatevirtual
Unknown6()AGameStatevirtual
Unknown7()AGameStatevirtual
Unknown8()AGameStatevirtual
~ABYardMenuState()ABYardMenuState
~AFrontEndMainMenuState2()AFrontEndMainMenuState2
~AGameState()AGameState