AddState(TResourceState state) | TResource | inline |
Child() const | TNodeTree< T >::TNode | inline |
Create() | TResource | virtual |
CreateEx(void *a_pData, TUINT a_uiDataSize, TUINT a_uiWidth, TUINT a_uiHeight, TUINT a_uiMipLevels, TTEXTURERESOURCEFORMAT a_eFormat, TUINT a_uiMipMapFlags)=0 | TTextureFactory | pure virtual |
CreateFromT2Texture(T2Texture *a_pTexture)=0 | TTextureFactory | pure virtual |
CreateTextureFromFile(const TCHAR *a_szFilePath, TUINT32 a_eTextureFlags)=0 | TTextureFactory | pure virtual |
CreateTextureFromMemory(void *a_pData, TUINT a_uiDataSize, TUINT a_eTextureFlags, TUINT a_uiWidth, TUINT a_uiHeight)=0 | TTextureFactory | pure virtual |
CreateTObject() | TObject | static |
CreateTObjectInPlace(void *a_pPtr) | TObject | static |
DeinitialiseClass() | TObject | static |
Delete() | TObject | virtual |
DeregisterTexture(TTexture *a_pTexture) | TTextureFactory | |
DestroyResource() | TResource | virtual |
Dump() const | TTextureFactory | virtual |
FindTexture(const TCHAR *a_szName) const | TTextureFactory | |
GetClass() | TObject | virtual |
GetClassStatic() | TObject | inlinestatic |
GetList(TUINT a_uiList) | TTextureFactory | |
GetName() const | TResource | inline |
GetRenderer() const | TResource | |
GetUId() const | TResource | |
HashName(const TCHAR *a_szName) | TTextureFactory | static |
InitialiseClass() | TObject | static |
Invalidate() | TResource | virtual |
IsA(TClass *a_pClass) | TObject | inline |
IsChildOfDefaultRoot() const | TNodeTree< T >::TNode | inline |
IsCreated() const | TResource | inline |
IsDead() const | TResource | inline |
IsDying() const | TResource | inline |
IsExactly(TClass *a_pClass) | TObject | inline |
IsExternal() const | TResource | inline |
IsInvalid() const | TResource | inline |
IsLinked() const | TNodeTree< T >::TNode | inline |
IsSceneObject() const | TResource | inline |
IsTObject enum value | TObject | |
IsValid() const | TResource | inline |
m_Child | TNodeTree< T >::TNode | protected |
m_Next | TNodeTree< T >::TNode | protected |
m_Parent | TNodeTree< T >::TNode | protected |
m_Prev | TNodeTree< T >::TNode | protected |
m_Tree | TNodeTree< T >::TNode | protected |
MAXNAMELEN | TResource | static |
ms_oClass | TObject | static |
Next() const | TNodeTree< T >::TNode | inline |
NUM_LISTS | TTextureFactory | static |
OnDestroy() | TResource | virtual |
Parent() const | TNodeTree< T >::TNode | inline |
PARENTCLASS | TObject | static |
Prev() const | TNodeTree< T >::TNode | inline |
Recurse(t_RecurseCb a_pCallback, TResource *a_pResource, TBOOL a_bFlag, void *a_pUserData) | TResource | static |
RecurseSimple(t_RecurseCb a_pCallback, TResource *a_pResource, void *a_pUserData) | TResource | |
RegisterTexture(const TCHAR *a_szName, TTexture *a_pTexture) | TTextureFactory | |
SetName(const TCHAR *name) | TResource | |
SetParent(TResource *a_pParent) | TResource | |
SetRenderer(TRenderInterface *pRenderer) | TResource | |
SetState(TResourceState newState) | TResource | inline |
SetUId(TUINT32 uid) | TResource | |
t_RecurseCb typedef | TResource | |
TDECLARE_CLASS(TTextureFactory, TResource) | TTextureFactory | |
TResource::TDECLARE_CLASS(TResource, TObject) | TResource | |
TNode() | TNodeTree< T >::TNode | inlineprotected |
TNodeTree | TNodeTree< T >::TNode | |
Tree() const | TNodeTree< T >::TNode | inline |
TRenderInterface | TResource | |
TResource() | TResource | |
TryInvalidate() | TResource | virtual |
TryValidate() | TResource | virtual |
TTextureFactory()=default | TTextureFactory | |
Validate() | TResource | virtual |
~TObject() | TObject | virtual |
~TResource() | TResource | |
~TTextureFactory() | TTextureFactory | |