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TVector4 Member List

This is the complete list of members for TVector4, including all inherited members.

Abs(const TVector4 &vec4)TVector4inline
Abs()TVector4inline
Add(const TVector3 &vec)TVector4inline
Add(const TVector4 &vec)TVector4inline
Add(const TVector4 &a, const TVector4 &b)TVector4inline
Add4(const TVector4 &vec)TVector4inline
Add4(const TVector4 &a, const TVector4 &b)TVector4inline
AsArray()TVector4inline
AsArray() constTVector4inline
AsVector2()TVector4inline
AsVector2() constTVector4inline
AsVector3()TVector4inline
AsVector3() constTVector4inline
Cos(const TVector4 &vec)TVector4inline
CrossProduct(const TVector4 &vec1, const TVector4 &vec2)TVector4inline
Distance(const TVector4 &vec1, const TVector4 &vec2)TVector4inlinestatic
DistanceSq(const TVector4 &vec1, const TVector4 &vec2)TVector4inlinestatic
DistanceSqXZ(const TVector4 &vec1, const TVector4 &vec2)TVector4inlinestatic
DistanceXZ(const TVector4 &vec1, const TVector4 &vec2)TVector4inlinestatic
Divide(const TVector4 &vec)TVector4inline
Divide(TFLOAT scalar)TVector4inline
Divide(const TVector4 &vec1, const TVector4 &vec2)TVector4inline
Divide(const TVector4 &vec, TFLOAT scalar)TVector4inline
Divide4(TFLOAT scalar)TVector4inline
DotProduct(const TVector4 &vec) constTVector4inline
DotProduct(const TVector4 &vec1, const TVector4 &vec2)TVector4inlinestatic
DotProduct3(const TVector4 &vec) constTVector4inline
DotProduct3(const TVector4 &vec1, const TVector4 &vec2)TVector4inlinestatic
DotProduct4(const TVector4 &vec) constTVector4inline
DotProduct4(const TVector4 &vec1, const TVector4 &vec2)TVector4inlinestatic
GetScalarProjectionOnUnit(const TVector4 &vec)TVector4inline
IsEqual(const TVector4 &a_rcVec) constTVector4inline
isNormalised(TFLOAT fVal=0.05f) constTVector4inline
Lerp3(const TVector4 &finish, TFLOAT t)TVector4inline
Lerp3(const TVector4 &start, const TVector4 &finish, TFLOAT t)TVector4inline
Lerp4(const TVector4 &finish, TFLOAT t)TVector4inline
Lerp4(const TVector4 &start, const TVector4 &finish, TFLOAT t)TVector4inline
Magnitude() constTVector4inline
Magnitude4() constTVector4inline
MagnitudeSq() constTVector4inline
MagnitudeSq4() constTVector4inline
MagnitudeSqXZ() constTVector4inline
MagnitudeXZ() constTVector4inline
Multiply(const TVector4 &vec)TVector4inline
Multiply(TFLOAT scalar)TVector4inline
Multiply(const TVector4 &vec, TFLOAT scalar)TVector4inline
Multiply4(const TVector4 &vec)TVector4inline
Multiply4(TFLOAT scalar)TVector4inline
Multiply4(const TVector4 &vec, TFLOAT scalar)TVector4inline
Negate(const TVector4 &vec)TVector4inline
Negate()TVector4inline
Negate3(const TVector4 &vec)TVector4inline
Negate3()TVector4inline
Negate4(const TVector4 &vec)TVector4inline
Negate4()TVector4inline
Normalise()TVector4
Normalise4()TVector4
NormaliseMag()TVector4
operator*(const TVector3 &other) constTVector4inline
operator*(const TVector4 &other) constTVector4inline
operator*=(const TVector4 &other)TVector4inline
operator*=(TFLOAT a_fScalar)TVector4inline
operator+(const TVector3 &other) constTVector4inline
operator+(const TVector4 &other) constTVector4inline
operator+=(const TVector4 &other)TVector4inline
operator-(const TVector3 &other) constTVector4inline
operator-(const TVector4 &other) constTVector4inline
operator-=(const TVector4 &other)TVector4inline
operator/(const TVector3 &other) constTVector4inline
operator/(const TVector4 &other) constTVector4inline
operator/=(const TVector4 &other)TVector4inline
operator/=(TFLOAT a_fScalar)TVector4inline
operator=(const TVector3 &other)TVector4inline
operator=(const TVector4 &other)TVector4inline
ProjectNormalToPlane(const TVector4 &vec, const TVector4 &vec2)TVector4
Set(const TVector3 &vec)TVector4inline
Set(const TVector4 &vec)TVector4inline
Set(TFLOAT floats[4])TVector4inline
Set(TFLOAT x, TFLOAT y, TFLOAT z, TFLOAT w)TVector4inline
Substract(const TVector4 &vec)TVector4inline
Substract(const TVector4 &a, const TVector4 &b)TVector4inline
Substract4(const TVector4 &vec)TVector4inline
Substract4(const TVector4 &a, const TVector4 &b)TVector4inline
Swap(TVector4 &a_rVec1, TVector4 &a_rVec2)TVector4inlinestatic
TVector4()=defaultTVector4
TVector4(TFLOAT a_fX, TFLOAT a_fY, TFLOAT a_fZ, TFLOAT a_fW=1.0f)TVector4inline
TVector4(TFLOAT a_pFloats[4])TVector4inline
TVector4(const TVector3 &a_rcOther)TVector4inline
TVector4(const TVector4 &a_rcOther)TVector4inline
VEC_NEGXTVector4static
VEC_NEGYTVector4static
VEC_NEGZTVector4static
VEC_POSXTVector4static
VEC_POSYTVector4static
VEC_POSZTVector4static
VEC_ZEROTVector4static
wTVector4
xTVector4
yTVector4
zTVector4